2013 will be the year of mobile! Have you heard that before? We did in 2010, 2011 and 2012. Mobile has been a rising star for a number of years. So what’s different about 2013?
The mobile adoption phase has passed. People of all ages are using mobile devices everyday. Now that the adoption phase is over, we can focus on mobile capabilities and features consumers can use.
Mobile shopping is on the rise, and though you may have never purchased an item on your mobile device, you may still be a mobile shopper.
“Wait what,” you say?
Have you ever wanted to make a purchase at a store, but before doing so, quickly researched to see if you could find a better deal elsewhere? If so, you’re a mobile shopper. This form of mobile shopping, called showrooming, is practiced by 43% of adults in the United States.
Here’s the impact:
SoLoMo (otherwise known as Social Local Mobile Search) is already here. SoLoMo technologies pair your social circles, search history and use your mobile GPS to make local recommendations and present you with local deals. Throughout 2013 you’ll notice more of these targeted ads and suggestions creeping into your mobile applications.
Today applications such as Starbucks, Groupon, Yelp, Foursquare and Google Places already use SoLoMo. Facebook is even getting into the game, having launched Facebook Nearby in December.
The mobile wallet took off big in 2012. Apple released Passbook, the first official mobile wallet. Small business owners are using Square to process credit/debit card payments on in-store mobile devices. Starbucks processed over $2 million in mobile payments on their mobile application!
Brands cannot overlook the power of mobile payment options in 2013. Looking forward into 2014 and beyond, it is conceivable that someday the only kind of wallet will be a mobile wallet.
If you have kids, like many of us do, you may allow them to play games on your mobile device. Within those mobile games are bonus powers and add-ons that can be purchased within the game itself. These add-ons are heavily advertised to children throughout the course of the game. Mobile game developers want your kids to make those purchases. This is becoming more prevalent and is something parents should address with gaming kids.
photo credit: -Jeffrey- via photopin cc
Stay tuned for more!